Wednesday, August 28, 2013

Inaugural Hordes game - Pigs vs Gators

Just a quick update to post a couple of pics of my first game of Hordes from a month or so ago - I played a small (15pts) Gatormen force from the Minions book while my opponent (Hi Colin!) played his Farrow (aka hogs) from the same book. Game was a lot of fun, it got held up quite a bit by my being distracted by an old member of the club who hadn't been by for months choosing this day to drop in but we still managed to finished it! High point of the game was my Blackhide Wrastler taking out his War Hog in a single round; low point of the game was losing to Lord Carver, BMMD, Esq III although it was close - I caused enough damage with my last attack to bring him down but he soaked it off onto a nearby warbeast.



Game was a lot of fun and I look forward to playing it again, just need to get through this Warhammer Fantasy kick we're on right now lol. Actually both this and Warmachine are perfect games for when you just don't want to hump around a whole army but just a handful of figures and still get in a good game, although I don't think it will never replace my desire to command large armies on the field!

Tuesday, August 20, 2013

The Mega Battle of Winkelhof (Warhammer Fantasy 8th Ed)

Last weekend (August 17th) a group of club members from my local store (Docking Bay 94 in Coconut Creek, FL) assembled to play out a massive game of Warhammer Fantasy. In total we had ten players, five per side, each of us bringing 2,000pt armies for a 20,000pt battle! The table setup was 18' long to make sure we had some maneuver room and even then it was tight lol; for magic we used the Storm of Magic method of rolling 4d6 for the Winds of Magic and taking the two highest rolls for dispel dice. This worked fairly well but it became apparent very early on that it was going to be difficult to get off any worthwhile magic (even with my herdstone generating extra dice for us per turn). Everyone that could bought a scroll and we had two Dwarf armies on the side of Order so that limited things even more; next time we agreed that it needed more coordination between the armies to maximize any magic use by limiting the number of wizards per side.

We had a good mix of armies show up, including two Empire armies, two Dwarf armies and a High Elf army on the side of Order (needless to say we were expecting our advance across the table to be painful from the 8+ cannons we anticipated showing up!) while on the side of Chaos we had Daemons of Nurgle, Chaos Warriors, Beastmen and some Orcs & Goblins and Ogres who came along for the fun of the fight :) While I would have preferred to insist on painted armies only (my own personal mantra) it would have drastically reduced the armies and players able to take part so it was not enforced.

Anyway, on to the battle! I set up a table using three mats laid out lengthwise so the battlefield was 18' long and 4' wide. At one end we had the town of Winkelhof (using buildings from the wonderful fellows at the Miniature Building Authority) with a standalone house in the center of the table at a crossroads surrounded by farm land (fields, walls and hedges). At the other end of the table was a low hill and several clumps of forest dotted the landscape. Here's a few pics of the initial table setup (ignore the armies at this point, we didn't have spare tables to lay them out pre-deployment so they are scattered around the battlefield).




Once the table was setup and table edges determined we set up simultaneously using blind deployment - we put up some large boards down the center of the table and set up on either side. Needless to say espionage was high as people tried to gauge who was setting up where based on the tops of their heads lol!






Turn one started with Order mostly staying in place although a unit of Empire Pistoliers did dash out to flush out the inevitable Goblin Fanatics who unfortunately didn't get very far before turning around and (as is their wont) plowing through their own parent unit before ending up dangerously close to my block of Bestigors that were right behind the Goblins....otherwise we were out of range of most handguns and pistols and cannon fire was mostly ineffective except for one nasty strike that took FIVE wounds off the Great Unclean One. In the Chaos turn everything that could pretty much took off for the enemy lines at maximum speed.









At the start of turn two my beastmen triggered their Chalice of Dark Rain, which forces an additional -1 to hit on all enemy shooting for that turn and anything that doesn't use BS (ie cannons!) can only shoot on a roll of 4+; this actually worked out extremely well and cannon fire was very much reduced as we continued to close the range. On my own flank, the 'ablative' unit of Night Goblins was forced to run by the Empire Halberdiers and refused to get out of the way of the Bestigors - poor deployment plans on our part I'm afraid. On the other flank it appeared that the Chaos Warriors and Ogres were doing a number on the High Elves and Dwarfs on that flank although I didn't actually get down there that often to find out (it was a long way away from the flank I was on!).







Turn three started much the same, we continued to close and they continued to shoot, although between Ogre Maneater infiltrators and beastmen ambushers several cannon crews had been eliminated. In the center the GUO was taken out by one of the Demigriff Knight units, while the Night Goblins were still struggling with the Halberdiers and refusing to get out of the way so the Bestigors could have a crack. My block of regular Gors completely trampled all over a unit of Dwarf Thunderers and pivoted to face another Empire block, this time of swordsmen I think, while a unit of 30 Gors entered along the enemy edge (again via Beastmen ambush) and threatened the center of the enemy army. Wasn't really concerned about how well they faired, just wanted to throw some panic into the enemy army!







By the time we reached turn 4 we were unfortunately running out of time at the store (as well as our own personal energy lol) so this ended up being the last turn. The ambushing Gor unit was scary enough to the enemy army that they turned around a whole block of Empire Halberdiers to face them, even with a block of Chaos Warriors closing in fast right in front of them - they were strongly relying on the dwarf unit alongside to hold them up long enough, something I'm not sure they would have been able to pull off.....




At this point we had to call it; on a completely impartial level (!) I think the forces of Chaos won the day; we had only taken minimal losses with the exception of the GUO, while the forces of Order had lost multiple guns and units and we were now in amongst them with our heavily melee oriented units. Both flanks had effectively collapsed and enemy units were in the backfield too; it's a real shame we weren't able to continue it to a proper conclusion. Still, a great day was had by all and the sheer spectacle of it had multiple customers at the store stop by to watch the battle unfold. This, to me, is why I play miniatures games - although it obviously would have been better have everything been fully painted, I think it inspired at least some of the participants to want to get busy with the brush once the game was done.

A smaller number of us (6-7 at last count) are planning on doing a similarly large game at the next con being put on by HMGS-South, which is Hurricon in Orlando (September 26th-29th). Perhaps a siege of some kind would be cool to do....or maybe an underground incursion of some sort (seeing as I think we will have up to THREE Dwarf armies taking part...). Time will tell, we still have five and a bit weeks to prepare at this point....

Bob

Apocalypse at Recon 2013

Earlier this year at the HMGS-South Recon convention in Orlando (April 18th-21st), a group of friends and I decided to put on a big display game of Warhammer 40K Apocalypse, taking full advantage of the availability of space and the relative lack of time constraints. We decided to go with Orks vs Imperial Guard as initially my friend Jon Donovan and I were going to provide both armies ourselves and (a) I have Guard and he has Orks, (b) both armies were fully painted (one of the criteria we wanted to ensure was followed - this was a display game after all) and (c) both armies had superheavy vehicles available to them. Once we got  the word out however and the players at my local store (Docking Bay 94 in Coconut Creek, FL) that were making the trip started to get involved, the armies began to expand at a considerable rate!

By the time we got the convention, the Imperial Guard forces were up to over forty vehicles including five superheavies plus another six flyers and around 180 infantry, and the Ork forces were up to five Stompas, maybe a dozen vehicles plus six flyers and well over 300 infantry. This doesn't include assorted Dreads, Kans, Sentinels, Buggies etc.









The personal touch on one of Jon's Stompas, a custom built Goff Rok'n'Rolla - 'Skwish Runnicles' lol. I feel so special :)


On to the table setup! We played on a 12' by 6' ruined cityscape defined by a river running down the middle with three bridges spanning it (more on this later). Some of buildings towered over the battlefield!



The generals assembled ready to unleash hell....

Now on to various shots from during the battle - my apologies for the blurriness of some of these pics, they were all taken on my phone. Highlights included one Baneblade shot scattering off a Stompa onto the tower block behind it and causing the building to collapse completely, including the Shokk Attack Gun mob standing on top of it! Towards the end of the battle one of the Stompas unleashed it's Super-Gatla Gun and proceeded to walk down a line of Guard tanks destroying them one at a time before stopping due to running out of targets!







At the end of the day the battle went to the Guard; some of the Orks complained that the bridges unfairly funneled their advance into a killing ground but since hardly any Ork units actually made it to any of the bridges in the first place their comments were dismissed as simple whining lol. Either way everyone involved had an incredible time and agreed that the sheer spectacle of the battle made all the blood, sweat and tears involved in putting everything together totally worthwhile!

After this we all agreed that the next project of a similar size would be a large scale fantasy battle, which we actually played last weekend (August 17th) - blog update to follow!

I highly recommend the HMGS-South conventions, btw - I've been going for years now since the old days in Tampa, and the current Orlando home is a great site for the con. Well worth checking out! Hurricon (the fall convention) is coming up soon on September 26th-29th and it's definitely worth making the trip if you can swing it.

Bob